Overall, however, its hard to want any more from a storytelling perspective due to how even the shortest dungeons or caves have a narrative to follow. Though, in my personal opinion, the College’s questline was the weakest and I would’ve liked to see more in terms of Mage representation during the story. Bethesda’s story telling truly shine when it comes to the side quests and faction quests – the storylines for the Dark Brotherhood, Thieve’s Guild, Companions, and College of Winterhold are all fleshed out and uniquely crafted. The overarching story well done, but it is generally short in scope and could take you less than 10 hours to finish. It had been prophesied that only the Dragonborn could suppress the new dragon threat. The soldiers around you recognize this ability, calling you the next Dragonborn of the era. After making your way out of the dungeons below and alerting the Jarl of the nearby village of Whiterun about the attack, you encounter and slay another dragon, whose soul you absorb. As with most Elder Scrolls games, you begin your adventure as a prisoner, though this time you’re on your way to the chopping block in the town of Helgen, only to escape by a hair due to a dragon attack.
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